

Increasing the damage potential and improving the CQC flow of the 30-30 should help Shatters feel a little more accessible and rewarding.


Charged pellet damage multiplier increased from 35% to 50%ĭev Notes: When Shatter Caps work they feel amazing, but currently it can still feel a little punishing to swap into the mode.ADS Strafe speed increased to shotgun strafe speed while Shatter Caps are enabled.Damage per pellet increased across all draw strengths.Bringing back some of that hipfire strength (but not all) should help the weapon feel more consistent in close quarters without being dominant or affecting its medium-range excellence. Arrows per inventory stack increased from 28 to 32ĭev Notes: The Hemlok’s hipfire effectiveness was reduced a few seasons ago and since then the weapon has seen a steady decline in use.Arrows per brick increased from 14 to 16.Draw speed slightly reduced from 0.56 to 0.54.When Bloodhound pings a clue from their passive, it will now show their teammates in quickchat how long ago the event took place.Reduced the rate of Octane’s Stim regen from 1.5 to 1.0 hp/sec.Reduced jump pad horizontal distance by 10% - 15%.VFX (similar to the pulse on Loba ult placement) added to increase visibility for when a totem is placed nearby.As usual, we’ll be watching to see how this plays out and will adjust accordingly! We think Rampart has a place as the ultimate defensive Legend, but we wanted to give her a little more ability to be reactive and push with her team. You cannot pick it back up.ĭev Note: A legend based solely on a defensive position is hard to get right in Apex Legends. Once placed, it has infinite reloads and acts just like the previous version. At any point, you can still place Sheila down for your teammates to use.Once Sheila is out, you can put it away and pull it back out until you run out of ammo (or hit the cooldown time).The spin up is longer, and she only gets 1 magazine in this mode. Rampart will now be able to run around with Sheila out, and shoot while walking.
